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Build for Unity with .NET

On this page

  • Prerequisites
  • Install the SDK
  • Import the SDK
  • Using the SDK in Your Unity Project
  • Additional Examples

This quick start demonstrates how to install and integrate Atlas Device SDK for .NET into your Unity project.

Note

The .NET SDK may be compatible with other versions of Unity, but 2020.3.12f1 (LTS) is the version that the SDK team uses for testing and development. We recommend using this version to ensure your project works with the SDK and that the install steps match the steps below since Unity's UI often changes between versions.

You could install the SDK manually with a tarball. However, we recommend installing the .NET SDK through npm since it provides notifications of version updates through Unity's package manager.

Tip

Atlas Device SDK was previously named Realm. The SDK library names still reflect Realm naming. To import Atlas Device SDK, you import Realm.

Create a C# script or use a C# script you have already created. Open that script in Visual Studio or another text editor and add the following line to import your SDK package:

using Realms;

When developing with .NET SDK, the API methods are the same regardless of whether you use Unity or another platform. However, since Unity has some scripting restrictions, you should keep the following additional considerations in mind when developing your project:

Unity performs managed code stripping, discarding any unused code from a build to reduce binary size. This may lead to issues when deserializing BSON into C# classes. For platforms that use IL2CPP, such as iOS, managed code stripping is enabled by default. When working with BSON, use the [Preserve] attribute to prevent managed code stripping on types properties that are only populated by the serializer. Since those properties use reflection, Unity cannot statically infer that the property setter is used. This means that unless you apply the [Preserve] attribute, Unity will strip those properties away. For examples of when you may perform BSON deserialization, check out the Access MongoDB and Call a Function documentation.

The .NET SDK cannot be accessed within the AppDomain.DomainUnload Event or the Application.quitting event. This means you cannot write data to a database while the player application is quitting. If you need to store some data just before the app exits, consider using the Application.wantsToQuit event instead.

Important

Known Issue When Developing With Unity on Windows

On Windows, if you are using Device Sync, your project may crash when running multiple instances of your project since multiple processes are attempting to access the same synced database. If you are using a non-synced database, you are able to run multiple instances of your project without crashes.

Check out the examples below for community-authored projects that demonstrate using the .NET SDK with Unity!

Note

The MongoDB Documentation team does not directly maintain these examples.

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